I am Laurentino,
a generalist game
developer based
in Málaga.
About
Experienced gameplay and generalist programmer with nearly 10 years in the games industry. Skilled in cross-platform development across Unreal and Unity, with a focus on polished gameplay systems. I’ve developed and shipped games on PC, console, and mobile, working with designers and artists to ensure every feature feels great to play.
Download CVExpertise
- Unity
- Unreal Engine
- C#
- C++
- Git
- Perforce
- Optimization
- Prototyping
- Blueprints
Experience
Acid Pixel Studios
Game Developer
Apr 2022 - Present
Sole programmer on a multi-platform project (PC & Switch), implementing all core gameplay systems, custom vehicles, UI, Steamworks features, achievements, Nintendo Switch user integration, and a third-party leaderboard system.
Silent Road Games
Game Programmer
Oct 2020 - Mar 2022
Worked on several games including the canceled Afterlight [>] Refactored a legacy codebase, improving architecture, maintainability, and eliminating critical bugs, significantly raising overall code quality and team velocity.
Freelance
Freelance Game Developer
Jan 2019 - Sep 2020
Adapted quickly across diverse projects, contributing to titles in both Unreal and Unity, spanning platforms such as PC, mobile, and console, and covering a range of genres from simulation to character action.
Redvel Games
Game Developer
Nov 2026 - Dec 2018
Main programmer on a highly polished mobile sports game (Soccer Star Hero), contributing to a title with millions of downloads through efficient gameplay implementation and performance tuning.
Seis Cocos
Junior Game Developer
Dec 2025 - Nov 2016
Demonstrated multidisciplinary versatility, working across gameplay programming, frontend web development (Angular, Ionic), and game tooling.
Featured Works
A selection of projects I have worked on. Feel free to check them out.
Transporter
A platformer racing game built in Unreal Engine 5. Served as lead programmer, implementing core gameplay, UI, and Steam API integration. Also handled optimization for the Nintendo Switch version, improving performance and stability across platforms. [>] [>]
- Unreal Engine
- C++
- Blueprints
- Steam
- Nintendo Switch
Blades of Heroes: Samurai Rising
A third-person action game developed during my freelance work. Designed and programmed the full 3Cs (character, camera, controls) and combat systems, including a feature that allowed players to switch between three characters and perform combined attacks. [>]
- Unity
- Steam
Soccer Star Top Leagues
A mobile free-to-play soccer game with over 50 million downloads. Developed key features such as avatar personalization, AI using behavior trees, and extensive UI systems. Integrated multiple third-party services including PlayFab, Facebook, and DeltaDNA. [>]
- Unity
- Android
- iOS
Construction Machines SIM
A simulation game released on Nintendo Switch and mobile platforms. Worked as the main programmer, implementing physics-based gameplay, UI, and vehicle systems. Focused on creating a realistic feel for operating heavy machinery such as cranes and excavators. [>]
- Unity
- Nintendo Switch
Night Wolf
A fast-paced action game developed for a game jam. Built around a unique mechanic that splits the screen between day and night, requiring players to adapt their strategy based on position. Awarded Best Game at Málaga Jam Weekend 13 🏆. [>]
- Unity
Sand Dunes
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- Illustration
Get In Touch
I'd love to hear from you. Whether you have a question or just want to chat about game design & development — shoot me a message.