I am Laurentino,
a generalist game
developer based
in Málaga.
About
Senior gameplay and generalist programmer with 10 years of experience in professional game development. Strong background in C++ and C#, cross-platform development, and performance optimization across Unity and Unreal. Frequently worked as sole or lead programmer, delivering PC, console, and mobile titles.
Download CVExpertise
- Unity
- Unreal Engine
- C#
- C++
- Git
- Perforce
- Optimization
- Prototyping
- Blueprints
Experience
Acid Pixel Studios
Game Developer
Apr 2022 - Present
Sole programmer on multi-platform PC & Switch project, implementing all core gameplay, custom vehicles, UI, Steamworks features, and Nintendo Switch integration. Optimized UE5 to hit 60 FPS on Switch through culling, tick control, and profiling. Built responsive UMG UI with smooth controller/mouse support.
Silent Road Games
Game Programmer
Oct 2020 - Mar 2022
Worked on several games including the canceled Afterlight [>] Refactored and expanded a legacy project, improving player movement, animation state logic, puzzle systems, and enemy gameplay. Delivered all programming for a physics-based simulator built from scratch and released on Nintendo Switch in six months.
Freelance
Freelance Game Developer
Jan 2019 - Sep 2020
Contributed to diverse Unreal/Unity projects across PC, mobile, and console. Implemented full 3C systems for third-person character action game including combat, dodging, animation syncing, and multi-character switching.
Redvel Games
Game Developer
Nov 2026 - Dec 2018
Main programmer on mobile sports game with millions of downloads. Built custom Unity editor tool for rapid level design iteration. Developed player customization system with unlockable cosmetics.
Seis Cocos
Junior Game Developer
Dec 2025 - Nov 2016
Demonstrated multidisciplinary versatility, working across gameplay programming, frontend web development (Angular, Ionic), and game tooling.
Featured Works
A selection of projects I have worked on. Feel free to check them out.
Transporter
A platformer racing game built in Unreal Engine 5. Served as lead programmer, implementing core gameplay, UI, and Steam API integration. Also handled optimization for the Nintendo Switch version, improving performance and stability across platforms. [>] [>]
- Unreal Engine
- C++
- Blueprints
- Steam
- Nintendo Switch
Blades of Heroes: Samurai Rising
A third-person action game developed during my freelance work. Designed and programmed the full 3Cs (character, camera, controls) and combat systems, including a feature that allowed players to switch between three characters and perform combined attacks. [>]
- Unity
- Steam
Soccer Star Top Leagues
A mobile free-to-play soccer game with over 50 million downloads. Developed key features such as avatar personalization, AI using behavior trees, and extensive UI systems. Integrated multiple third-party services including PlayFab, Facebook, and DeltaDNA. [>]
- Unity
- Android
- iOS
Construction Machines SIM
A simulation game released on Nintendo Switch and mobile platforms. Worked as the main programmer, implementing physics-based gameplay, UI, and vehicle systems. Focused on creating a realistic feel for operating heavy machinery such as cranes and excavators. [>]
- Unity
- Nintendo Switch
Night Wolf
A fast-paced action game developed for a game jam. Built around a unique mechanic that splits the screen between day and night, requiring players to adapt their strategy based on position. Awarded Best Game at Málaga Jam Weekend 13 🏆. [>]
- Unity
Sand Dunes
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- Illustration
Get In Touch
I'd love to hear from you. Whether you have a question or just want to chat about game design & development — shoot me a message.